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This Article was Featured in the Month of January
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Armory[]
The Armory is the place where you buy stuff, such as weapons or equipment, that will help you in the game with the credits you earn in battle, or view your profile. The Armory also notes down your statistics in battle and adds it to the global stats tracking board. It is unknown how the kill bonuses page got put onto the armory.
(The game saves every Quick, or campaign game your play.*)
Skins[]
- Main article: Skins
- Raze Soldier: (Cost: Free)
- Covert Ops: (Cost: Free)
- Captain Biggs: (Cost: 50)
- Space: (Cost: 50)
- Camouflage: (Cost: 50)
- Soldier: (Cost: 50)
- Soldier (Alternate): (Cost: 50)
- Johnny Rockit: (Cost: 100)
- Johnny Rambo: (Cost: 100)
- Miner: (Cost: 100)
- Dani: (Cost: 100)
- Dani (Helmet): (Cost: 100)
- AddisonR: (Cost: 250)
- Juice Tin: (Cost: 250)
- Albino Alien: (Cost: 150)
- Desert Alien: (Cost: 150)
- Marine Alien: (Cost: 150)
- Space Alien: (Cost: 150)
- Jungle Alien: (Cost: 150)
- Commander Alien: (Cost: 200)
- Desert Bot: (Cost: 150)
- Space Bot: (Cost: 150)
- Mining Bot: (Cost: 150)
- Snow Bot: (Cost: 200)
- Jungle Bot: (Cost: 200)
- Urban Zombie: (Cost: 150)
- Beach Zombie: (Cost: 150)
- Elderly Zombie: (Cost: 150)
- Biker Zombie: (Cost: 200)
- Biker Zombie (Alternate): (Cost: 200)
Equipment[]
Equipment helps you in battle in various ways, though they can be grouped into 3 categories.
Defensive focuses on protection of the player.
Utility focuses upgrading stuff
Offensive improves your gun's stats
Defensive Equipment:[]
None | Nothing | Free (default) |
---|---|---|
Flux Capacitator | 20% less damage when shield is activated* | 400 cr |
Medipack | Regenerates health when under 40% (stops at 41%)*** | 800 cr |
Armor Plating | Immune to fire and crit bonus damage | 1200 cr |
Combat Armor | +50% health** | 1600 cr |
Adrenaline Boost |
A fatal shot will only bring your health down to 1%*** | 2000 cr |
Mutation | +100% health** | |
Mutated | +400% health** |
Utility Equipment:[]
None | Nothing | Free (Default) |
---|---|---|
Point Allocator | +2 cr per kill | 600 cr |
Pickup Booster | +60% health/shield instead of +40% | 900 cr |
Power Extender | +40% powerup duration | 1200 cr |
Cooling Packs | +30% Ability recharge rate (purple bar) | 1500 cr |
Shield Battery | Spawn with 25% shield* | 1800 cr |
Offensive Equipment:[]
None | Nothing | Free (Default) |
---|---|---|
Stabilizer | +40% accuracy | 1000 cr |
Spiral Chamber | Weapons fire farther | 1200 cr |
Target Marker | +20% damage to crit areas | 1400 cr |
Hair Trigger | +20% fire rate | 1600 cr |
Extra Clips | Weapons have full ammo when picked up | 1800 cr |
*These 2 are best when paired.
**Useless on last level of human campaign (max health is 500%, so the extra 50% disappears)
Abilities[]
- Main article: Abilities
Resupply | Adds 1 clip of ammution to any gun. (If you have Extra clips enabled you will refill all the extra ammo clips that gun carries instead of 1) | 20 sec | Free (Default) |
---|---|---|---|
Cloak | Invisible for 4 sec. | 10 sec | 500 cr |
Static Field | Creates an electric field around the user, reflecting anything during activation, but forces user to lock down. | 10 sec | 1300 cr |
Emergency Heal | Heal the user for 60% health, and nearby allies for 30% health. | 15 sec | 1500 cr |
Katana | User is able to damage nearby enemies, and/or reflect projectles. | 2 sec (fastest) | 2200 cr |
Grenade | User is able to throw a grenade at a target, which explodes in 1 sec. | 5 sec | 2800 cr |
Land Mine | User drops a mine anywhere on the ground which will explode only when an enemy steps onto it. Max drops is 3 at any time | 7 sec | 3500 cr |
Teleport | Teleports user to a random place. Requires 1/3 of user's energy bar | 7 sec (total) | 5000 cr* |
* - available in debug - requires credit pack
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