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Armory

The Armory is the place where you buy stuff, such as weapon, to equipment, or your profiles, that will help you in the game with the credits that you earn in battle. The Armory also notes down your statistics in battle and adds it to the global stats tracking board.

  • Note: The Game save every Quick, or campaign game your play.*

Skins

Main article: Skins

-Raze Soldier

-Covert Ops

-Captain Biggs

-Space

-Camouflage

-Soldier

-Soldier(Alternate)

-Johnny Rockit

-Johnny Rambo

-Miner

-Dani

-Dani(Helmet)

-AddisonR

-Juice Tin

-Albino Alien

-Desert Alien

-Marine Alien

-Space Alien

-Jungle Alien

-Commander Alien

-Desert Bot

-Space Bot

-Mining Bot

-Snow Bot

-Jungle Bot

-Urban Zombie

-Beach Zombie

-Elderly Zombie

-Biker Zombie

-Biker Zombie(Alternate)

Equipment

Main article: Equipment

Defensive Equipment:

- None: (Does nothing) (Cost: Free)

- Flux Capacitator: (Take 20% less damage from weapons if you have shield power up) (Cost: 400 Credits)

- Medipack: (When Health is under 40%, you will quickly regenerate health until 41%) (Cost 800 Credits)

- Armor Plating: (Immune to Fire, and Head, Butt, Crotch shots' bonus damage) (Cost 1,200 Credits)

- Combat Armor: (Add +50% more Health to your Health bar(150%)) (Cost 1,600 Credits)

- Adrenaline Boost: (A fatal shot will bring your Health to 1%, unless already at 1%.) (Cost 2,000)


Support Equipment:

- None: (Does nothing) (Cost: Free)

- Point Allocator: (Add +2 Credits for every kill you get) (Cost 600 Credits)

- Pickup Booster: (nstead of getting +40% Health or Shield from small Pick-ups, you get +60% Health, or Shield) (Cost 900 Credits)

- Power Extender: (+40% power up duration(Note: only works on Shield, Double Damage, Invicibility and Rapid Fire)) (Cost 1,200 Credits)

- Cooling Packs: (+30% faster Ability recharge) (Cost 1,500 Credits)

- Shield Battery: (Spawn with +25% Shield) (cost 1,800 Credits)


Offensive Equipment:

- None: (Does nothing) (Cost: Free)

- Stabilizer: (Your Weapons have +40% Accuracy) (Cost 1,000 Credits)

- Spiral Chamber: (Weapon fire farther) (Cost 1,200 Credits)

- Target Marker: (+20% Accuracy to all weapons (any of YOUR weapon)) (Cost 1,400 Credits)

- Hair Trigger: (Weapon fires +20% faster) (1,600 Credits)

- Extra Clips: ((Your) All Pick-ups have full ammo when in use (3 Mag, Clips) (Cost 1,800 Credits

Abilities

Main article: Abilities

- Resupply: Add 1 clip of ammution to any gun, then if its empty, Recharge is 20 Seconds. Cost: Free.

- Cloak: Able to be invisible for 4 second (with out Power extander), Recharge is 10 second. Cost: 500.

'- Static Field:' Creat half a Sphere (2D circle) around the wearer Recharge is 10 seconds, cannot move when actived. Cost 1,300.

- Emergency Heal: Heal the User for +60 Health, and Allies for +30 Health, Recharge is 15 seconds. Cost 1,500.

- Katana: User is able to Damage, and/or reflect projectles, recharge is 2 seconds. Cost 2,200.

- Grenade: User is able to throwe an grenade at a target, detonation is one second, recharge is 5 second. Cost 2,800.

- Landmine: User drops a mine anywhere (even while in the air.), Recharge is 7 seconds, max drops is 3 (at one time), Cost: 3,500.

- Teleporter: User can teleport at an Random place, Recharge 3 time before user have to recharge, is 7 seconds. Cost: Buy an Cedit pack, from Recuit, to Legendary pack.

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