Raze Two Wiki
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Armory

The Armory is the place where you buy stuff, such as weapon, to equipment, or your profiles, that will help you in the game with the credits that you earn in battle. The Armory also notes down your statistics in battle and adds it to the global stats tracking board.

  • Note: The Game save every Quick, or campaign game your play.*

Skins

Main article: Skins

-Raze Soldier

-Covert Ops

-Captain Biggs

-Space

-Camouflage

-Soldier

-Soldier(Alternate)

-Johnny Rockit

-Johnny Rambo

-Miner

-Dani

-Dani(Helmet)

-AddisonR

-Juice Tin

-Albino Alien

-Desert Alien

-Marine Alien

-Space Alien

-Jungle Alien

-Commander Alien

-Desert Bot

-Space Bot

-Mining Bot

-Snow Bot

-Jungle Bot

-Urban Zombie

-Beach Zombie

-Elderly Zombie

-Biker Zombie

-Biker Zombie(Alternate)

Equipment

Equipment helps you in battle in various ways, though they can be grouped into 3 categories.

Defensive focuses on protection of the player.

Utility focuses upgrading stuff

Offensive improves your gun's stats

Defensive Equipment:

None Nothing Free (default)
Flux Capacitator 20% less damage when shield is activated* 400 cr
Medipack Regenerates health when under 40% (stops at 41%) 800 cr
Armor Plating Immune to fire and crit bonus damage 1200 cr
Combat Armor +50% health** 1600 cr
Adrenaline Boost A fatal shot will only bring your health down to 1% 2000 cr



Utility Equipment:

None Nothing Free (Default)
Point Allocator +2 cr per kill 600 cr
Pickup Booster +60% health/shield instead of +40% 900 cr
Power Extender +40% powerup duration 1200 cr
Cooling Packs +30% Ability recharge rate (purple bar) 1500 cr
Shield Battery Spawn with 25% shield* 1800 cr



Offensive Equipment:

None Nothing Free (Default)
Stabilizer +40% accuracy 1000 cr
Spiral Chamber Weapons fire farther 1200 cr
Target Marker +20% damage to crit areas 1400 cr
Hair Trigger +20% fire rate 1600 cr
Extra Clips Weapons have full ammo when picked up 1800 cr


*These 2 are best when paired.

**Useless on last level of human campaign (max health is 500%, so the extra 50% disappears)

Abilities

Main article: Category page: Abilities

- Resupply: Add 1 clip of ammution to any gun, Recharge is 20 Seconds. Cost: Free.

- Cloak: I'nvisible for 4 second , Recharge is 10 second. Cost: 500.'

- Static Field:' Creates an electric field around the user, reflecting anything that comes onto its surface, but user is unable to move for that time.' Recharge is 10 seconds Cost 1,300.

- Emergency Heal: Heal the User for +60% Health, and Allies for +30% Health, Recharge is 15 seconds. Cost 1,500.

- Katana: User is able to Damage nearby enemies, and/or reflect projectles, recharge is 2 seconds. Cost 2,200.

- Grenade: User is able to throw a grenade at a target, detonation time delay is one second, recharge is 5 second. Cost 2,800.

'- Landmine: User drops a mine anywhere onto the ground which it will explode when an enemy steps onto it.' Recharge is 7 seconds, max drops is 3 (at one time), Cost: 3,500.

- Teleporter: User can teleport at an Random place, Recharge 3 time before user have to recharge, is 7 seconds. Cost: Buy an Credit pack, from Recuit, to Legendary pack.

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