Armory
The Armory is the place where you buy stuff, such as weapon, to equipment, or your profiles, that will help you in the game with the credits that you earn in battle. The Armory also notes down your statistics in battle and adds it to the global stats tracking board.
- Note: The Game save every Quick, or campaign game your play.*
Skins
- Main article: Skins
-Raze Soldier
-Covert Ops
-Captain Biggs
-Space
-Camouflage
-Soldier
-Soldier(Alternate)
-Johnny Rockit
-Johnny Rambo
-Miner
-Dani
-Dani(Helmet)
-AddisonR
-Juice Tin
-Albino Alien
-Desert Alien
-Marine Alien
-Space Alien
-Jungle Alien
-Commander Alien
-Desert Bot
-Space Bot
-Mining Bot
-Snow Bot
-Jungle Bot
-Urban Zombie
-Beach Zombie
-Elderly Zombie
-Biker Zombie
-Biker Zombie(Alternate)
Equipment
Equipment helps you in battle in various ways, though they can be grouped into 3 categories.
Defensive focuses on protection of the player.
Utility focuses upgrading stuff
Offensive improves your gun's stats
Defensive Equipment:
None | Nothing | Free (default) |
---|---|---|
Flux Capacitator | 20% less damage when shield is activated* | 400 cr |
Medipack | Regenerates health when under 40% (stops at 41%) | 800 cr |
Armor Plating | Immune to fire and crit bonus damage | 1200 cr |
Combat Armor | +50% health** | 1600 cr |
Adrenaline Boost | A fatal shot will only bring your health down to 1% | 2000 cr |
Utility Equipment:
None | Nothing | Free (Default) |
---|---|---|
Point Allocator | +2 cr per kill | 600 cr |
Pickup Booster | +60% health/shield instead of +40% | 900 cr |
Power Extender | +40% powerup duration | 1200 cr |
Cooling Packs | +30% Ability recharge rate (purple bar) | 1500 cr |
Shield Battery | Spawn with 25% shield* | 1800 cr |
Offensive Equipment:
None | Nothing | Free (Default) |
---|---|---|
Stabilizer | +40% accuracy | 1000 cr |
Spiral Chamber | Weapons fire farther | 1200 cr |
Target Marker | +20% damage to crit areas | 1400 cr |
Hair Trigger | +20% fire rate | 1600 cr |
Extra Clips | Weapons have full ammo when picked up | 1800 cr |
*These 2 are best when paired.
**Useless on last level of human campaign (max health is 500%, so the extra 50% disappears)
Abilities
- Main article: Category page: Abilities
- Resupply: Add 1 clip of ammution to any gun, Recharge is 20 Seconds. Cost: Free.
- Cloak: I'nvisible for 4 second , Recharge is 10 second. Cost: 500.'
- Static Field:' Creates an electric field around the user, reflecting anything that comes onto its surface, but user is unable to move for that time.' Recharge is 10 seconds Cost 1,300.
- Emergency Heal: Heal the User for +60% Health, and Allies for +30% Health, Recharge is 15 seconds. Cost 1,500.
- Katana: User is able to Damage nearby enemies, and/or reflect projectles, recharge is 2 seconds. Cost 2,200.
- Grenade: User is able to throw a grenade at a target, detonation time delay is one second, recharge is 5 second. Cost 2,800.
'- Landmine: User drops a mine anywhere onto the ground which it will explode when an enemy steps onto it.' Recharge is 7 seconds, max drops is 3 (at one time), Cost: 3,500.
- Teleporter: User can teleport at an Random place, Recharge 3 time before user have to recharge, is 7 seconds. Cost: Buy an Credit pack, from Recuit, to Legendary pack.
-